Apex Legends: Emergence - Bloodhound Story Finale

In Season 10 of Apex Legends, we explored Bloodhound's troubled past.

For this particular map, I was tasked with bringing an area together for a Story-based event.
The cave was the finale of this event - exploring a figurative descent into Bloodhound's mental state, as well as an actual descent into the
depths of World's Edge.

The layout of the cave was initially composed by Gavin Bartlett, and eventually shifted to me to finish.
The cave is a mixture of new and old materials, capturing a biome set that we don't usually explore within the other Apex modes.
Through lighting and FX we were really able to push the sense of delving deeper into the mountain, and it really helped reinforce the fire
and ice themes of World's Edge.

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Season 10 Environment art team
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Art Director:
Eduardo Agostini
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Environment Art Team:
Derek Bentley
Gavin Bartlett
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Lighting Team:
Morgan Wang
Nu-Lee Han
Felicity Zhen Guan
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FX Artist:
Sanath Shekar
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Design:
Bilal Arshad