During Highguard's development, I had the opportunity to work on our "Kingdom" themed map - the intent to showcase an ancient fortress castle that players would fight across 3 POIs for the shieldbreaker. My goal with this map was to make the 3 distinct POIs feel like they were part of the same castle.
I initially did the 3D concept block-out for this map, working closely with narrative, art direction, and concept to get an idea of where we'd want to take this map in the end.
Following that, I worked closely with the designer, Dave Osei, to flesh out his gameplay intentions while staying true to our initial concepts. I was primarily responsible for the castle and dungeon POI, but had a hand in the visual design of the entire map, with Jobye coming in to make all aspects terrain and otherwise actually look good.
I built a large portion of the assets used here, as well as the materials used across all of the POIs.
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Art Director / Lighting:
https://www.artstation.com/rtaube
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Environment Lead:
https://www.artstation.com/jzartist
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Environment Art:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Concept Artists:
https://www.artstation.com/gabe-11
https://www.artstation.com/nicholasschumaker
https://www.artstation.com/gabberwocky
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Level Designers:
Dave Osei
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FX Artist:
https://www.artstation.com/mreberg
https://www.artstation.com/ryanbartonvfx
Christopher Shepherd
Before and After - Design blockout and art final for the castle entrance area
Before and After - Design blockout and art final of the throne room
Before and After - Design blockout and art final of the shieldbreaker spawn area
Before and After - Design blockout and art final of the shieldbreaker spawn area