Season 8 was the Respawn Vancouver environment team's first big forray into making content for Apex Legends, and I had the chance to take ownership over a few key moments.
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Crashed Ship: For this new zone, I was tasked with owning the terrain and general set dressing of the area. I took this zone from Look Dev all the way to final art, with support from my peers on the art team.
Mostly, I was focused with creating the terrain, and the respective materials we'd need (Some new, some alterations), as well as a few key assets to sell the blasted out nature of the area.
I also took ownership for the Artillery Destruction, taking a once beloved Apex POI and blowing it up to create a new choke for players to get to the new zone.
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Observation Tower: For this asset, I was initially tasked with creating a straightforward tower, but I wanted to take it a step further and try to incorporate some dynamic elements to this piece.
This asset eventually became one our Map Toys for this season - Scattered across the map for players to find. It deploys from a platform to a sniper perch, and adds a fun new level of verticality to the play space.
I owned the look development and ideation for this asset, taking it from block-in to final art.
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Season 8 Environment art team
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Art Director:
Eduardo Agostini
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Environment Art Team:
Gavin Bartlett
Derek Bentley
Jared Bosse
Kevin Hsu
Cindy Khang
Jason McKenzie (Lead)
Gavin Yastremski
Eric Zimmer
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Lighting Team:
Morgan Wang
Nu-Lee Han
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Concept Art:
Jens Holdner
Luke Suzumoto
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Level Designers:
Rand Stayer (Lead)
Keith Jensen
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FX Artist:
David Franco