Highguard - Vesper City - Sunken Archives | Desert Rocks

For Highguard's second map, we explored the arid deserts of the lost continent.

With Vesper City, our goal was to make a sunken, Petra-like city in a desert biome. For this map, I owned the creation of our rock and architecture kits, as well as one of the map's main points of interest, the Sunken Archives.

All the rocks use a sculpted base for the macro forms, and then everything shares a triplanar material that allowed us to more easily blend the rock assets together with little to no seams. This allowed us to atlas more of the rocks into a single texture sheet, and save on texture memory. The kit itself is a mix of natural rock and carved rock formations, which went on to make up most of the walls and buildings of the map.

For the Sunken Archives, we didn't actually have any concept for this one, as we had just pivoted the narrative fiction of the game. So much of this was put together by myself. I had a decent idea of what we could do, and wanted to try and establish my kit of modular pieces a bit better - this ended up being a great test bed for the rest of the map.

I had the opportunity to make alot of great assets that would end up going on to support the rest of the game, and even got to do a preliminary lighting pass.

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Art Director / Lighting:
https://www.artstation.com/rtaube
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Environment Lead:
https://www.artstation.com/jzartist
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Environment Art:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Concept Artists:
https://www.artstation.com/gabe-11
https://www.artstation.com/gabberwocky

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Level Designers:
Dave Osei
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FX Artist:
https://www.artstation.com/mreberg
https://www.artstation.com/ryanbartonvfx
Christopher Shepherd

Design Block to Art Final - The original pitch for this map was an old Earth city that had been messed up by Vesper, so the original idea for this POI was an old mall. That shifted a bit when the narrative got switched up.

Design Block to Art Final - The original pitch for this map was an old Earth city that had been messed up by Vesper, so the original idea for this POI was an old mall. That shifted a bit when the narrative got switched up.

Design Block to Art Final - The original pitch for this map was an old Earth city that had been messed up by Vesper, so the original idea for this POI was an old mall. That shifted a bit when the narrative got switched up.

Had a chance to make some book and scroll assets that would get used here as well as across the other maps in the game.

Had a chance to make some book and scroll assets that would get used here as well as across the other maps in the game.

As well as the above POI work, I made most of the rocks that make up the landscape of this map. Was a ton of fun exploring a triplanar material setup.

As well as the above POI work, I made most of the rocks that make up the landscape of this map. Was a ton of fun exploring a triplanar material setup.

Various kit pieces that were used to assemble the map.

Various kit pieces that were used to assemble the map.